Showing posts with label Heroes (OtAoP). Show all posts
Showing posts with label Heroes (OtAoP). Show all posts

Friday, 26 June 2026

Tuarim el-Arrasi (647 MR)


Tuarim is the son of Malik el-Arrasi, the former leader of the White Lotus.

Malik tried to manipulate Tuarim into taking control of the realm of Ariya, but Tuarim refused. During the coup organized by Malik, Tuarim was heavily burned. 

Tuarim has decided to not heal his wounds with magic, to never forget those events.

Tuarim now travels the land to atone for what he considers his sins. Many people died during Malik's coup, and Tuarim was too blind to see it.

During his travels, he stopped in a village in the Tarvan Wastes. A family took him in when he was almost dead from lack of water. Not long after, the armies of General Von Dabernick raided the village looking for an escaped criminal. Tuarim swore revenge.

He got his chance to kill Von Dabernick during the rebellion of Ubersreik, but he decided to spare the man's life.

See also here for his adventures in Aryia.

Friday, 23 September 2022

Tuarninn "Longhand" Qyul-Morai (623 MR)



[[Character Sheet]]


Tuarninn was born to a small offshoot of the Qyul-Isha, attendants to Queen Llaedra (from the elven kingdom of Luabraight) in matters mystical. Under the close scrutiny of such gifted mages, it was divined that he bore strongly the mark of the Feywild dark mirror, the Shadowfell, with a pair of unnaturally large ravens taking a keen interest in the young babe from the moment he was born. Throughout his first years, strange and unusual pallor, a hang towards darkness, strange mishaps in his surroundings and his jet-black hair slowly getting crossed with a spiderweb of white hair confirmed the worries of the family.

As Tuarninn was brought to hunt his first elk, the arrow shot by the youth startled the animal, leading directly to the death of Tuarninn's older brother Asurninn. Their parents blamed themselves first and foremost and began the motions to ensure the unlucky child could be removed from their family before  more damage could be done.

First, Tuarninn was fostered to a small troupe of wardancers, hoping that their discipline could remove the doubtful blessings that the Shadowfell laid upon tuarninn, but even Valgaci Swiftspear, the shadowdancer that lead the troupe, found it hard to do anything but imprint a sense of self-worth in the youth. Tuarninn grew close with him though and when time came for the troupe take on duties near the Oak of Ages, they went their seperate ways.


Upon the advise of Valgaci, Tuarninn travelled north to Challra, from where a ship was found that he set out towards the Krakennauricht with. Being out on the water suited the young elf, whose nocturnal hang made him an easy night-watch for the vessels he was allowed to serve on.

However, it would not take long before ill luck befell the vessels he attended on, and within a fortnight of employ, each of the five vessels he worked on ran aground or were beset by goblinoids while at port.

Taking the clue the Dark Powers of the Shadowfell were apparently giving him, Tuarninn set up a camp and became a scavenger of wrecks on the river Teufel, in the realm of Muden, as that was where his last ship had run into a sandbank.

And there he stayed, year in, year out, until the loneliness of the wilderness became too much and he hungers for those who can provide more than just silence during the cold winter nights.

Given that he seeks not to endanger other elves with his presence, the short-lived humans make the most likely friends for Tuarninn. Their doom hangs over them as well, making them feel relateable.  

Tuarninn still stays in contact with a pair of elves, but worries he would bring ill luck to them if he were to go near them:

Eytrae - a mage from the Glamourweave Kindred serving in what was once  Llaedra's court, the last of his relatives that still believes in a positive destiny for Tuarninn.

Valgaci - the wardancer who would call Tuarninn a friend.

Feature-wise, the pale Tuarninn still holds his curse in high regard, so he has feathers from ravens on him at all times and favours dark, unremarkable clothes to the gaudy ones some Brecht merchants favour, though he started balancing out her trappings with those of the Wardencers, including a small white mask, after his time with the mystic warrior.

Udo (655 MR)


For years, the Von Jungfreud family has had a large retinue of servants. Over the last decades, they never had a runaway.  Resentment was never in the nature of the servants for they were always well treated. Udo's story begins very much like this.

Loved by his parents and raised around the court, he had a pretty standard childhood. Brechtur was taught to him from infancy on.  In fact, replacing all feeling with his ancestral lands, where ever they are.  Courtiers, nobles, servants, warriors. All bestowed parts of their knowledge on Udo. He was well raised. Leaving him with a honed wit and an athleticism overshadowing even some younglings of the noble family themselves.

Muden got notice of the popularity of the "Graf" and his court. He could not let a mere Count overshadow the Duke, could he? Nobody expected Rikard's move on Ubersreik. He sent regiment after regiment to bring the city and its noble to their knees. Dire months followed, and the "Graf" surrendered his seat of power in favor of his private estates. Forced by the ruthlesness and jealousy of his liege. To whom he was never unfaithful.

Reckoning the situation of his lord, Udo devised a plan with the "Graf". Even now, without sure future, Udo would not abandon the man who took such great care of him and his servant-family.Vowing he would find a way to restore the "Graf" to his former status, the young Udo took to the streets.

Energetic and driven by loyalty, Udo did what he could. Never giving up his lord's location. Yet trying to gain intel on where the nasty lies came from. Gaining info, holding sway. Running swag, crafting intrigue. Hunting down the malevolence. Ever patient. Never noticed. Benevolent to the beggar, courteous to the oppressor.

Flynn Quaid (632 MR)

[[Character Sheet]]

Guildmaster of the Dockers, Councilman

Flynn works as a stevedore in the city of Ubersreik. A man without a past, and most certainly a very short future...