Showing posts with label Magic Items. Show all posts
Showing posts with label Magic Items. Show all posts

Thursday, 20 June 2024

The Crown of Fortune

 


The Crown of Fortune

Wondrous Item, artifact (requires attunement by a scion of Brenna)

The Crown of Fortune is a magnificent piece of headgear crafted from the finest platinum and adorned with radiant orange gemstones. This crown symbolizes the divine blessing of the goddess of Commerce and Fortune, bestowing upon its wearer both prestige and prosperity.

While attuned to the Crown, you have the following traits.

Sielsheghlien Gems. Your Bloodline increases by 30

Barter's Boon. This ability allows the user to enhance the perceived value of an item they are offering in a trade or negotiation. The user can touch an item and imbue it with a temporary aura of desirability. For the next hour, the item appears more valuable and appealing to potential buyers or traders. This can be used once per day and lasts for an hour. The item's actual value does not change, but it appears more precious to others, increasing its trade value by 100%.

Merchant's Insight. This ability grants the user the power to assess the true value of an item, revealing its market value, hidden qualities, and any enchantments. By concentrating on an item for one minute, the user can discern its true worth and any hidden properties it might possess. This includes detecting magical enchantments, historical significance, or any flaws. This can be used three times per day and provides accurate and detailed information about the item.

Fortune's Favor.This ability allows the user to invoke a blessing that improves the outcome of financial endeavors, such as gambling, investments, or sales. The user can invoke Fortune's Favor to gain advantage on any skill check or saving throw related to financial transactions, such as Persuasion, Insight, or even a game of chance. This can be used once per long rest and lasts for one hour. During this time, the user can choose to roll two d20s and take the higher result for any applicable roll.

Ledger of Balance. This ability provides the user with a mystical ledger that tracks all debts and credits, ensuring fair and balanced transactions. The user can summon a spectral ledger that automatically records all exchanges and agreements made within its presence. This ledger cannot be altered or tampered with, ensuring that all parties involved honor the terms of their agreements. This ledger can be summoned once per day and remains for 24 hours. It can be consulted to resolve disputes or clarify the terms of a deal.

Worn by Flynn

Friday, 21 July 2023

Hugin and Munin


Hugin and Munin

Woundrous item, very rare (requires attunement)

Black Feathers. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Sharp Claws. As a bonus action, you weave together threads of shadow to create two blades of solidified gloom in your hands. The blades count as simple melee weapons with which you are proficient. They deal 1d8 psychic damage on a hit and have the finesse and light properties. In addition, when you use the blades to attack a target that is in dim light or darkness, you make the attack roll with advantage. These magic blades last until you dismiss them as a free action, or if they leave your hands.

Watchful Companions. You can perform a one hour long ritual to summon Hugin and Munin, two fey ravens. They will act as your familiars, same as per the spell find familiar.


Thursday, 18 May 2023

Hunter Shark Cutlass


Hunter Shark Cutlass 

Weapon (scimitar), very rare (requires attunement) 
Martial Melee Weapon, 1d6 slashing, finesse, light, 3 lbs 

The blade of this sword is carved from the tooth of a giant shark. 

Magic Weapon. You gain a +2 bonus to attack and damage rolls made with this magic weapon. 

Blood Frenzy. If the target is a creature that’s missing any of its hit points, it takes an extra 1d6 slashing damage from the attack. 

Hunter of the Seas. You have advantage on any Wisdom (Survival) check made to track a creature you’ve hit with the sword within the last hour. 

Prowler of the Depths. In addition, while the sword is on your person, you gain a swimming speed equal to your walking speed and can breathe underwater. Further, sharks are indifferent toward you and will not attack you unless you threaten or harm them.

Wielded by Udo