PCs (lvl 11): Flynn, Tuarninn, Udo, Tuarim
MR 675 - Summer
The quarrel between the heroes is finally put to rest. They sit down together, speak honestly about their differences, and by the end of the conversation, old wounds are closed. Once again, they stand together as friends.
Having earned the trust of Count Gregor Schadelfaust, the heroes turn their attention to the Black Banner Company. Their camp lies in an abandoned quarry, and the heroes carefully plan the assault. They lead the attack themselves, cutting through the mercenaries and personally defeating their commander, Einrich Goss. With the Black Banner Company broken, the threat of a false war against Flynn is removed.
With Gregor's help, the heroes arrange a meeting between all the counts of Muden and Duke Rikard Talbher. They gather in an open field in Tresthalen, chosen so that no side can easily spring a trap on the others. But the Duke is distant and distracted, his attention repeatedly drawn toward Countess Delma Korff. Flynn offers him an alliance, hoping to end the division of Muden without further bloodshed. Rikard refuses. He demands that Flynn bend the knee. Flynn will not.
The Duke and Delma leave the gathering.
Tuarim senses something beneath the earth: undead creatures hiding underground. The entire encampment is on alert, but nothing emerges. Then, as the Duke and Delma depart, the undead move with them.
That night, every person in the encampment shares the same nightmare. They are besieging the capital of Brechlen, only to be slaughtered as the city turns against them. The vision is unmistakably magical, and several servants never awaken from it. The heroes recognize the signature of something far more powerful than an ordinary spell. They suspect the work of an awnshegh: the Banshegh.
The Duke's behavior has nevertheless played into Flynn's hands. With Rikard's refusal to compromise fresh in their minds, the remaining counts turn toward Flynn. Through promises of political reform, protection, and a new order for Muden, Flynn secures their allegiance.
But the nightmare does not end with the dream.
News soon reaches Lichtenstein that the Banshegh's influence is spreading. Refugees flee Wesbralen, speaking of a living nightmare stalking their lands. Lady Nacht begins preparing a realm-wide spell of protection, hoping to shield the armies from whatever awaits them.
The counts gather their forces, and the armies of Muden march on Wesbralen.
As the troops advance, Flynn tries to strengthen their resolve against the nightmares that continue to plague them. He reaches for the power of the Crown of Fortune, and it answers. But the more he uses it, the more troubling its nature becomes. The Crown does not merely inspire obedience. It can control minds. And Flynn begins to realize that its power can reach into him as well.
At last, the armies assault Brechlen.
While the gathered forces fight their way into the city, the heroes push toward the castle. There, they confront Duke Rikard and his elite guard. It quickly becomes clear that the Duke is no longer entirely himself. Something possesses him, twisting his body and his mind.
As the battle rages, the corruption in Rikard's bloodline erupts. Shadow pours through him, transforming the Duke into a feral, monstrous creature. What remains of the man who once ruled Muden disappears beneath the corruption.
The heroes defeat the beast and kill Duke Rikard Talbher.
The throne of Muden is finally within Flynn's grasp.
Celebrations begin as the people of Muden welcome the dawn of a new order. For the first time in years, the realm looks toward a future without the division between Flynn and the Duke.
But as the celebrations continue, a lookout spots sails on the horizon.
Out at sea, a fleet is approaching.
At its head flies the flag of Captain Melisandre.
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