Showing posts with label Dawihafen. Show all posts
Showing posts with label Dawihafen. Show all posts

Friday, 3 November 2023

Nordwander and Son’s Expeditionary Supplies

A large, low-ceilinged building, Nordwander and Son’s prides itself on selling everything its clientele will need to mount expeditions into the mountains. A one-stop-shop for mountaineering, rock-climbing, and camping outdoors, it carries pitons, ropes, mallets, crampons, picks, chisels, rations, tents, bedrolls, and anything else a party may need before venturing out into the mountainous terrain to Ubersreik’s south.

Gudrum Nordwander is good natured, for a Dwarf. He is delighted to be sharing his high-quality wares with a wider customer-base, though he is quick to identify those who do not know what they are talking about. Customers expressing ignorance on a basic aspect of mining or climbing will find themselves treated to a lecture lasting far longer than most can tolerate. Belorn, an energetic beardling and Gudrum’s son, assists in the shop.

Lord Gazul’s Underearth

Deep beneath the Khazalgirt, at the end of a tunnel many hundreds of yards long, lies Lord Gazul’s Underearth. Entry is through a guarded fifty-foot high cave mouth carved with a yawning Dwarf face. Within is an enormous, earth-floored cavern with thousands of carved stone sarcophagi, each grouped by clan into octagonal patterns around the oldest graves. In the centre of the cavern stands a twenty-foot statue of Gazul, great guardian of the dead, and the Dwarf who established ancestor veneration after the loss of his mother. Gazul looks troubled, and leans heavily on a great runesword.

Khazalgirt

Beneath Dawihafen, a network of sturdy Dwarf-built tunnels forms its own subterranean street network. A large shrine to Moradin lies at the nexus of the passages — a natural meeting point for local Slayers to gather. The tunnels lead to most major Dwarf locations in Ubersreik, including The Axe and Hammer, Harataken Hold, and the houses of other prominent Dwarf families. 

The Dwarf tunnels are separate and discrete from both the Human sewers, and the Dwarfs’ own sewer system, which lies deeper underground. The tunnels are regular, well-constructed, and well-lit, not to mention well-patrolled. Should any non-Dwarfs find their way into the network, they will be politely, if forcibly, ejected. Repeat offenders will not be treated gently.

Harataken Hold

This suite of rooms within a large, squat block is the home of the Harataki clan of Dwarfs. A once noble line, they lost control of Karak Branar, their ancestral Hold, almost a thousand years ago. Since then the clan have frittered their fortune away on a series of fruitless attempts to regain their land. 

Following Ubersreik’s destruction, artisans from the clan assisted in the town’s reconstruction, also building for themselves the large block they now inhabit. Over the years they have sold off rooms and sections of the building, funding ill-fated expeditions, leaving them with only a handful of rooms to their name.

Friday, 13 October 2023

Borgun’s Brewery

Butted up against the Axe and Hammer lies Borgun’s Brewery, Ubersreik’s only Dwarf brewer and purveyor of strong, dark ales. The brewery consists of a number of discrete stone buildings, each housing a distinct stage of the brewing process. There is a mill, a mash-house, a boiler room, and a number of storage sheds — which Borgun calls halls — where barrels of ale are stored and matured. A covered passageway leads directly to The Axe and Hammer, Borgun’s biggest customer, while wagons containing ale for trade in other inns and taverns, or even to neighbouring Dwarf Holds, pass out regularly.

Friday, 6 October 2023

The Axe and Hammer


The Axe and Hammer is the only dedicated tavern in Dawihafen, though there are also three inns. The Axe and Hammer has one floor above ground, containing a large common room and a number of smaller booths and meeting rooms. The walls, floors, tables, and chairs are all made of stone, and intricately wrought with images of Dwarf ancestors. The ceilings are low, and the building has no windows, being lit by lamps and a great fire roaring in the centre of the large open space. Although most customers are Dwarfs, all folk are welcome.