Sunday 6 November 2022

House Rules

1) If you buy a Career Talent that is tied to a Skill Test, than that Skill is a Career Skill for you, and you can spend XP in that Skill to buy Advances in it. Advances in that Skill also count against the requirement to complete a Career.

Example: Stevedore Career has access to Dirty Fighting Talent, but no access to Melee (Brawling) Skill. If you buy Dirty Fighting, Melee (Brawling) is now a Career Skill for you.

2) If you have one or more Advances in a Characteristic, Skill, or Talent, you can keep spending XP to advance it, even if it's not on your current Career list.

3) When you advance to a new tier of your Career (or when you start a new Career), you gain the Trappings of your new Tier (or Career) for free, if it makes sense in the context of the campaign. 

4) We roll Initiative. Roll 1d10 + your Initiative Bonus.

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